Teacher ADST Resources is a web page that organizes teaching tools that teachers from School District No.27 have recommended in regards to the K – 7 ADST courses, and the new Courses in ADST at grades 8 and 9.
Goals of ADST
The BC Applied Design, Skills, and Technologies curriculum contributes to students’ development as educated citizens through the achievement of the following goals. Students are expected to:
- Acquire practical skills and knowledge that they can use to bring their ideas from conception to fruition
- Develop a sense of efficacy and personal agency about their ability to participate as inventors, innovators, and agents of change to solve practical problems in a rapidly changing world
- Explore how the values and beliefs of cultures, including local Aboriginal cultures, affect the development of products, services, and processes
- Understand the environmental implications of the products they are designing and constructing
- Investigate and actively explore a variety of areas, including aspects of Business Education, Home Economics, Information Technology, and Technology Education, and new and emerging fields in order to develop practical hands-on skills and make informed decisions about pursuing specialized interests for personal enjoyment or careers
- Develop a lifelong interest in designing, making, and evaluating products, services, and processes, and contributing through informed citizenship, volunteer work, or their careers, to finding and solving practical problems
Applied Design, Skills & Technologies (ADST) Scope and Sequence
Kindergarten to Grade 9
Scope & Sequence documentation from the 2016 – 2017 District Technology Committee
This year’s District Technology Committee has put together a Scope & Sequence document for K to 9 ADST. The attached documents provide Big Ideas & Learning Standards (curricular competencies), available district resources (plugged & unplugged) and content & computational thinking information for teachers to use.
If you have any questions or comments about the attached Scope & Sequence documentation for the K to 9 ADST curriculum, please contact Shannon Augustine by email.
Special Notes Regarding:
- K to 5 Foundations
- Grades 6 to 9 Explorations
The specific course codes and names can be obtained from Ken Matieshen for use in MyEdBC
The ability to design and make, acquire skills as needed, and apply technologies is important in the world today and a key aspect of educating citizens for the future.
The new K to 9 ADST curriculum is an experiential, hands-on program of learning through design and creation that includes skills and concepts form traditional and First Peoples practice; from the existing disciplines of Business Education, Home Economics, Information Technology, and Technology Education; and from new and emerging fields. It envisions a K to 9 continuum (with 10-12 on its way) fostering the development of the skills and knowledge that will allow students to create practical and innovative responses to everyday needs and problems.
Applied Design, Skills & Technologies (ADST) List of Teacher Resources
These teacher resources have been sorted into the following ADST grade levels. A Table of Contents exist for each ADST Resource Page:
The grade level resources include examples in areas such as:
- Coding websites
- Learning programs
- Books for teachers & students
- Suggested lessons for learning programs and a wide range of robots
- Educational games
- A variety of robot information
- ERAC (curriculum connections)
- BCTF TeachBC website
Applied Design, Skills & Technologies (ADST) Informational Guides for Teachers
This section provides the resources on ADST Presentations that have occurred in our School District and throughout the Province of British Columbia. This workshop explored the different aspects of computational thinking. Using examples and discussion, Jon Hamlin, defined computational thinking, explored the key concepts and looked at everyday uses. He focused on the identification of key areas within the existing curriculum that may include computational thinking. Jon also had teachers look at how the online resource, Codebc.ca, can help further develop teachers’ knowledge of computational thinking and bringing coding into teacher classrooms.
Jon Hamlin is a secondary information technology teacher from Pinetree Secondary in Coquitlam, BC. Jon is also the President of the BCTF PSA group Computer Using Educators of BC (CUEBC) and has been active with the development of the new ADST/coding curriculum and is responsible for writing the Grade 6 to 9 Info Tech portions of the new curriculum. Please note that if you wish to see Jon in person, he will be presenting at the 2017 Spring Fling on April 28, 2017 in Prince George.
This slideshow was created by, Scott McKay, Set BC workshop facilitator for the SD#27 PRO D on February 17, 2017. Scott focused the workshop on what exactly ADST curriculum is, and how it can be implemented with students in Grades 6 to 9 in a cross curricular setting.
Teachers were provided with what types of tools are available to support the implementation of the ADST curriculum, particularly in regards to the use of computational thinking across the curriculum. Scott also introduced teachers to the new curriculum resource for Grades 6 to 9, recently released by the ministry. These resources are outlined on the district web page under ADST Resources.
Scott provided opportunities to try out a few of the activities and teaching strategies such as Genius Hour, Makerspaces, cardboard challenge and ways to introduce coding. The afternoon was designed in a ‘hands on’ format. Teachers were encouraged to bring an iPad and or laptop, and some devices were available on site. What the ADST curriculum is all about for Grades 6 to 9-presented by SETBC at an SD#27 Pro D Day on February 17, 2017.
Applied Design, Skills & Technologies (ADST) “Hands On” and Unplugged for Teachers
This section provides the resources on ADST for student activities/lessons that are “Hands On” and “unplugged.” Note: The “unplugged” activities/lessons do not require computers, electricity, or anything computer orientated
Supporting Student Learning in Computational Thinking and Coding!
‘Hands on” Student Learning Modules-Lessons for Grades 6 to 9
This resource is designed to reinforce the core competencies in the redesigned BC curriculum, as well as the big ideas and curricular competencies specifically in the ADST curriculum for Grades 6 to 9.
The student learning resources are organized into two units:
- UNIT 1–Introduction to Computational Thinking
- UNIT 2–Continuing Explorations
Each unit includes the following:
- Up to 10 hours of instructional time
- Sequential lesson plans and student activities
- A project-based activity
ADST YouTube Resources
The section summarizes the ADST “unplugged” lesson ideas for teachers by referencing the ADST Exploratory Kits that travel to our schools. The ADST K to 3 Exploratory Bin contains the following Items:
- Code Master Programming Logic Game
- Robot Turtles Game
- littlecodr – Kids Coding Game
- Coding Awbie (OSMO) – Numbers, Words, Tangrams, Newton, Masterpiece
Please choose the links on the right to view videos on how to use these ADST Options with your students. The ADST 4 to 7 Exploratory Bin contains the following Items:
- Edison Robots
- Snap Circuits
- Makey Makey Kit
- S3 Scribbler Robot
- littleBits STEAM Student Set
- Bloxels Builder
Please choose the links on the right to view videos on how to use these ADST Options with your students
If you have a good resource you’d like to see added to the list, please forward your information along with grade levels and where it fits into the curriculum.