Teacher ADST Resources is a web page that organizes teaching tools that teachers from School District No.27 have recommended in regards to the K – 7 ADST courses, and the new Courses in ADST at grades 8 and 9.
Goals of ADST
The BC Applied Design, Skills, and Technologies curriculum contributes to students’ development as educated citizens through the achievement of the following goals. Students are expected to:
- Acquire practical skills and knowledge that they can use to bring their ideas from conception to fruition
- Develop a sense of efficacy and personal agency about their ability to participate as inventors, innovators, and agents of change to solve practical problems in a rapidly changing world
- Explore how the values and beliefs of cultures, including local Aboriginal cultures, affect the development of products, services, and processes
- Understand the environmental implications of the products they are designing and constructing
- Investigate and actively explore a variety of areas, including aspects of Business Education, Home Economics, Information Technology, and Technology Education, and new and emerging fields in order to develop practical hands-on skills and make informed decisions about pursuing specialized interests for personal enjoyment or careers
- Develop a lifelong interest in designing, making, and evaluating products, services, and processes, and contributing through informed citizenship, volunteer work, or their careers, to finding and solving practical problems
Applied Design, Skills & Technologies (ADST) List of Teacher Resources
These teacher resources have been sorted into the following ADST grade levels and will be updated on a monthly basis (a Table of Contents exist for each ADST Resource Page):
- K to 5 (February 2017 collection)
- ADST Resources for Primary Grades with cross curricular lesson ideas with First Nations content
- 6 to 9 (February 2017 collection)
- 10 to 12 (February 2017 collection)
The above grade level resources include examples in areas such as:
- Coding websites
- Learning programs
- Books for teachers & students
- Suggested lessons for learning programs and a wide range of robots
- Educational games
- A variety of robot information
- ERAC (curriculum connections)
- BCTF TeachBC website
Applied Design, Skills & Technologies (ADST) Informational Guides for Teachers
This section provides the resources on ADST Presentations that have occurred in our School District and throughout the Province of British Columbia.
Applied Design, Skills & Technologies (ADST) “Hands On” and Unplugged for Teachers
This section provides the resources on ADST for student activities/lessons that are “Hands On” and “unplugged.” Note: The “unplugged” activities/lessons do not require computers, electricity, or anything computer orientated.
Supporting Student Learning in Computational Thinking and Coding!
‘Hands on” Student Learning Modules-Lessons for Grades 6 to 9
This resource is designed to reinforce the core competencies in the redesigned BC curriculum, as well as the big ideas and curricular competencies specifically in the ADST curriculum for Grades 6 to 9.
The student learning resources are organized into two units:
- UNIT 1–Introduction to Computational Thinking
- UNIT 2–Continuing Explorations
Each unit includes the following:
- Up to 10 hours of instructional time
- Sequential lesson plans and student activities
- A project-based activity
Students will build on the knowledge, skills and understanding that they developed in the unit 1 “unplugged” Introduction to Computational Thinking to continue their learning in Unit 2. In this unit, students transition from visual programming to test-based programming. In particular, students begin to experiment with web development languages, such as HTML. As students strengthen their foundation and expand their skillset, they also begin to apply computational thinking in more real-world contexts. Unit 2 ends with a Collaborative Design Project in which students choose an idea from their community to develop while considering the needs of others and the social impact of their project.