Teacher ADST

Teacher ADST Resources is a web page that organizes teaching tools that teachers from School District No.27 have recommended in regards to the K – 7 ADST courses, and the new Courses in ADST at grades 8 and 9.

Goals of ADST

The BC Applied Design, Skills, and Technologies curriculum contributes to students’ development as educated citizens through the achievement of the following goals.  Students are expected to:

  • Acquire practical skills and knowledge that they can use to bring their ideas from conception to fruition
  • Develop a sense of efficacy and personal agency about their ability to participate as inventors, innovators, and agents of change to solve practical problems in a rapidly changing world
  • Explore how the values and beliefs of cultures, including local Aboriginal cultures, affect the development of products, services, and processes
  • Understand the environmental implications of the products they are designing and constructing
  • Investigate and actively explore a variety of areas, including aspects of Business Education, Home Economics, Information Technology, and Technology Education, and new and emerging fields in order to develop practical hands-on skills and make informed decisions about pursuing specialized interests for personal enjoyment or careers
  • Develop a lifelong interest in designing, making, and evaluating products, services, and processes, and contributing through informed citizenship, volunteer work, or their careers, to finding and solving practical problems

Applied Design, Skills & Technologies (ADST) Scope and Sequence 

Kindergarten to Grade 9

Scope & Sequence documentation from the 2016 – 2017 District Technology Committee

This year’s District Technology Committee has put together a Scope & Sequence document for K to 9 ADST. The attached documents provide Big Ideas & Learning Standards (curricular competencies), available district resources (plugged & unplugged) and content & computational thinking information for teachers to use.

If you have any questions or comments about the attached Scope & Sequence documentation for the K to 9 ADST curriculum, please contact Shannon Augustine by email.

Special Notes Regarding:

  • K to 5 Foundations
  • Grades 6 to 9 Explorations

The specific course codes and names can be obtained from Ken Matieshen for use in MyEdBC

The ability to design and make, acquire skills as needed, and apply technologies is important in the world today and a key aspect of educating citizens for the future.

The new K to 9 ADST curriculum is an experiential, hands-on program of learning through design and creation that includes skills and concepts form traditional and First Peoples practice; from the existing disciplines of Business Education, Home Economics, Information Technology, and Technology Education; and from new and emerging fields. It envisions a K to 9 continuum (with 10-12 on its way) fostering the development of the skills and knowledge that will allow students to create practical and innovative responses to everyday needs and problems.

Applied Design, Skills & Technologies (ADST) List of Teacher Resources

These teacher resources have been sorted into the following ADST grade levels and will be updated on a monthly basis (a Table of Contents exist for each ADST Resource Page):

  • K to 5 (February 2017 collection)
  • ADST Resources for Primary Grades with cross curricular lesson ideas with First Nations content
  • 6 to 9 (February 2017 collection)
  • 10 to 12 (February 2017 collection)

The above grade level resources include examples in areas such as:

  • Coding websites
  • Learning programs
  • Books for teachers & students
  • Suggested lessons for learning programs and a wide range of robots
  • Educational games
  • A variety of robot information
  • ERAC (curriculum connections)
  • BCTF TeachBC website
  • Codecademy
  • code.org

Applied Design, Skills & Technologies (ADST) Informational Guides for Teachers

This section provides the resources on ADST Presentations that have occurred in our School District and throughout the Province of British Columbia.

This workshop explored the different aspects of computational thinking.  Using examples and discussion, Jon Hamlin, defined computational thinking, explored the key concepts and looked at everyday uses.  He focused on the identification of key areas within the existing curriculum that may include computational thinking.  Jon also had teachers look at how the online resource, Codebc.ca, can help further develop teachers’ knowledge of computational thinking and bringing coding into teacher classrooms.

Jon Hamlin is a secondary information technology teacher from Pinetree Secondary in Coquitlam, BC.  Jon is also the President of the BCTF PSA group Computer Using Educators of BC (CUEBC) and has been active with the development of the new ADST/coding curriculum and is responsible for writing the Grade 6 to 9 Info Tech portions of the new curriculum.  Please note that if you wish to see Jon in person, he will be presenting at the 2017 Spring Fling on April 28, 2017 in Prince George.

Go to view the computers/coding workshops at the elementary and secondary levels for the PG April 28th Spring Fling, please choose this link

This slideshow was created by, Scott McKay, Set BC workshop facilitator for the SD#27 PRO D on February 17, 2017.  Scott focused the workshop on what exactly ADST curriculum is, and how it can be implemented with students in Grades 6 to 9 in a cross curricular setting.

Teachers were provided with what types of tools are available to support the implementation of the ADST curriculum, particularly in regards to the use of computational thinking across the curriculum. Scott also introduced teachers to the new curriculum resource for Grades 6 to 9, recently released by the ministry. These resources are outlined on the district web page under ADST Resources.

Scott provided opportunities to try out a few of the activities and teaching strategies such as Genius Hour, Makerspaces, cardboard challenge and ways to introduce coding.  The afternoon was designed in a ‘hands on’ format. Teachers were encouraged to bring an iPad and or laptop, and some devices were available on site.

What the ADST curriculum is all about for Grades 6 to 9-presented by SETBC at an SD#27 Pro D Day on February 17, 2017.

Applied Design, Skills & Technologies (ADST) “Hands On” and Unplugged for Teachers

This section provides the resources on ADST for student activities/lessons that are “Hands On” and “unplugged.”  Note:  The “unplugged” activities/lessons do not require computers, electricity, or anything computer orientated.

Supporting Student Learning in Computational Thinking and Coding!

‘Hands on” Student Learning Modules-Lessons for Grades 6 to 9

This resource is designed to reinforce the core competencies in the redesigned BC curriculum, as well as the big ideas and curricular competencies specifically in the ADST curriculum for Grades 6 to 9.

The student learning resources are organized into two units:

  1. UNIT 1–Introduction to Computational Thinking
  2. UNIT 2–Continuing Explorations

Each unit includes the following:

  1. Up to 10 hours of instructional time
  2. Sequential lesson plans and student activities
  3. A project-based activity
  4. Assessments

Students will build on the knowledge, skills and understanding that they developed in the unit 1 “unplugged” Introduction to Computational Thinking to continue their learning in Unit 2.  In this unit, students transition from visual programming to test-based programming.  In particular, students begin to experiment with web development languages, such as HTML.  As students strengthen their foundation and expand their skillset, they also begin to apply computational thinking in more real-world contexts.  Unit 2 ends with a Collaborative Design Project in which students choose an idea from their community to develop while considering the needs of others and the social impact of their project.

ADST Weekly K to 9

The section summarizes the “Weekly-Thursday-Resource-Notice” email that provides ADST unplugged lesson ideas for teachers.  Each week the attached “unplugged lesson ideas” are sorted by grade level categories:   K-3, 4-5, 6-7, 8 & 9.

K-3

The attached Cross Curricular Lesson Ideas are from Inspiration of First Nations Literature by Janine Fraser, BCPTA President & ADST Curriculum Team Member.

  • Intro to ADST lessons page
  • Cross Curricular Idea connection sheet
  • K Science lesson idea
  • Grade 1 Social Studies lesson idea
  • Grade 2 Science lesson idea
  • Grade 3 Math lesson idea

Activities attached in PDF format

4-5

Art Bot STEAM Challenges

This is an engineering and art integrated project that will challenge students to create small drawing machines that will move on their own with a battery powered vibrating motor. The little ART BOTS are constructed from lightweight foam, markers, a battery operated electric toothbrush then decorated with wiggle eyes, pipe cleaners and other craft items. Students work collaboratively in groups of 4 to make one ART BOT and use it to create their own piece of abstract art. Supplies include recyclable batteries and charger, the Art Bots can be deconstructed and rebuilt depending on which grade 4 or 5 class may be ready to give this a try.

Activity attached-Art Bot description & link in PDF format

6-7 + 8 + 9

Introduction to Computational Thinking—-The ability to sequence instructions into simple algorithms is fundamental to computational thinking.

In this activity, students work in teams of 2 to 4 to create a simple algorithm that guides one of their team members, who is blindfolded, to rescue a ping pong ball. At the same time, students develop their core competencies in communication and critical thinking, as well as their curricular competency in ideating, which involves generating potential ideas or adding to others’ ideas, screening ideas against criteria or constraints, and choosing an idea to pursue.

Activity attached in PDF format – Ping Pong Rescue

A weekly deadline for suggested unpluggedlesson ideas will be Tuesdays by 9:00 pm

Your ‘unplugged’ contributions will be greatly appreciated!

If you have a good ADST unplugged lesson idea that you’d like to see added to the ‘Weekly-Thursday-Resource-Notice’, please forward your information (to linda.black@sd27.bc.ca) with a short description of the lesson idea and suggested grade level to fit the re-designed ADST curriculum for any grade.

K-3

The attached ‘unplugged lesson idea’ for an ADST lesson is:

* Kodable ( by fuzzFamily Frenzy)

Overview:  Time Frame-Approximately 45-60 minutes

In this activity, your students have been selected by the fuzzFamily to explore Earth.  Create a simple obstacle course and your kids must ‘program’ a partner to complete it using the code key on the fuzzFamily Frenzy worksheet.  (Download the PDF to read all of the details.)

Activity for Kodable (fuzzFamily Frenzy instructions & worksheet) attached in PDF format

4 to 9

The attached ‘unplugged lesson idea’ for an ADST lesson is:

* THINKERSMITH—-Traveling Circuits Lesson 3:  My Robotic Friends

NOTE:  Adjustments can be made for Grades 4 to 6 plus 7 to 9 and K to 3.  See Page 2 of the attached PDF for adjustment details.

In this activity, students will

* Learn to convert real-world activities into instructions

* Gain practice coding instructions with symbols

* Gain understanding of the need for precision in coding

* Gain practice debugging malfunctioning code

* Understand the usefulness of functions and parameters (Grade 7+)

Estimated lesson time:  1 hour  Estimated prep time:  10 minutes

Activity attached in PDF format – (Full ‘hands on’ instructions for Lesson 3:  My Robotic Friends)

============================================================================

A weekly deadline for suggested ‘unplugged’ lesson ideas will be Tuesdays by 9:00 pm

Your ‘unplugged’ contributions will be greatly appreciated!

If you have a good ADST unplugged lesson idea that you’d like to see added to the ‘Weekly-Thursday-Resource-Notice’, please forward your information (to linda.black@sd27.bc.ca) with a short description of the lesson idea and suggested grade level to fit the re-designed ADST curriculum for any grade.

K-5

The attached ‘unplugged lesson idea’ for an ADST lesson is:

  • Computational Thinking Puzzles

Core Competencies: Creative Thinking, Critical Thinking

Subject Areas: ADST, ELL

Computational thinking is a core set of skills that computer scientists develop as they learn to program. It isn’t something you can only learn through programming though. Puzzles can be a great and fun way to develop the skills. The attached FIVE puzzles are titled: Cut blocks, Sherlock syllogisms, Word ladder, Bit ladder and Compression codes which all involves aspects of computational thinking. Some are algorithmic puzzles where the aim is to come up with an algorithm that solves the puzzle. Many like Kakuro and Cut Block puzzles are logic puzzles that are all about logical thinking. To be good at them, though, involves inventing your own rules and algorithms for solving them. An answer key is provided for the five puzzles.

Activity attached in PDF format – (Computational Thinking Puzzles K to 5+)

6 to 9

The attached ‘unplugged lesson idea’ for an ADST lesson is:

  • Scavenger Hunt—-Constructing student knowledge of algorithms

In this activity, students will

    • Continue to build on that idea that algorithms can have multiple paths
    • Will help design & participate in a scavenger hunt.
  • Core Competencies
    • Communication
    • Critical Thinking
  • Curricular Competencies
    • Ideating
    • Testing
  • Content
    • Computational Thinking

Activity attached in PDF format – (Scavenger Hunt)

A weekly deadline for suggested unpluggedlesson ideas will be Tuesdays by 9:00 pm

Your ‘unplugged’ contributions will be greatly appreciated!

If you have a good ADST unplugged lesson idea that you’d like to see added to the ‘Weekly-Thursday-Resource-Notice’, please forward your information (to linda.black@sd27.bc.ca) with a short description of the lesson idea and suggested grade level to fit the re-designed ADST curriculum for any grade.

ADST unplugged is a ‘Weekly-Thursday-Resource-Notice’ that provides ADST unplugged lesson ideas for teachers. The attached ‘unplugged lesson ideas’ are sorted by grade level categories: K to 8 subject areas: Core French, Français Langue Première, Français Langue Seconde activity & an English unplugged activity for 4 to 12.

This week’s ADST lesson ideas attached include:

K to 8 FRENCH

The attached ‘unplugged lesson idea’ for an ADST lesson is for Subject Areas: Core French, Français Langue Première, Français Langue Seconde

THEME: Coding in French – Free Printable Coding Blocks

OVERVIEW

Coding blocks are useful tools for creating, hands-on, visual ways to connect with programming concepts. Similar to using the Scratch block-based coding tool, these offline paper blocks make for great visual aids when explaining coding and programming concepts in classrooms. Ontario teacher Ashley Soltesz created a great set in French for your Core French or Francais Langue classes.

Grades: All Primary, All Intermediate, Grade 3, Grade 4, Grade 5, Grade 6, Grade 7, Grade 8

Core Competencies: Communication, Critical Thinking

Technical Skills: Beginner

Costs: Free

Activities for French Coding Blocks documents attached in Word & PDF formats

Word document titled: K to 8 Coding in French website info for Mrs. Geek Chic—all the details about this activity can be found in this document

Word document titled: K to 8 Using French coding Blocks-Notes

Word document titled: K to 8 How to Change the Language of Scratch

Word document titled: Please Read before printing French Coding Blocks

PDF document titled: K to 8 French Coding Blocks Activity 1 Regular size paper 8 x 11

PDF document titled: K to 8 French Coding Blocks Activity 2 – 11 x 17 paper

 4 to 12

The attached ‘unplugged lesson idea’ for an ADST lesson is:

  • Battleships (Searching Algorithms)

NOTE: Adjustments can be made for Grades 4 to 12. (The attached PDF is 19 pages in length & includes all of the necessary pieces for this activity.)

Searching for a keyword or value is the basis of many computing applications, whether on an internet search engine or looking up a bank account balance.

This unplugged activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

Curriculum Links: Mathematics-Exploring numbers: Greater than, less than and equal to plus Geometry-exploring shape and space: Coordinates

Skills: Logical reasoning

Activity attached in PDF format – (4 to 12 unplugged battleships searching algorithms)

ADST unplugged is a ‘Weekly-Thursday-Resource-Notice’ that provides ADST unplugged lesson ideas for teachers. The attached ‘unplugged lesson ideas’ are sorted by grade level categories: K to 9 subject areas

This week’s ADST lesson ideas attached include:

EXTRA food for thought this week as an ‘Unplugged’ reference:

For all K to 12 teachers

Computational Thinking at-a-Glance Chart—Four commonly recognized pillars of computational thinking.

Computational Thinking at-a-Glance chart, PDF document attached

K to 9

The attached ‘unplugged lesson idea’ for an ADST lesson is for Subject Areas: ADSTArts EducationCareer Ed.ELAMathematicsScienceELL

Graph Paper Programming

By programming one another to draw pictures, students will begin to understand what programming is really about. The class will begin by students instructing each other to colour squares in on graph paper in an effort to reproduce an existing picture. If there’s time, the lesson can conclude with images that the students create themselves.

Students will:

 K to 9 unplugged Graph Paper Programming PDF document attached

A weekly deadline for suggested unpluggedlesson ideas

will be Tuesdays by 9:00 pm

Your ‘unplugged’ contributions will be greatly appreciated!

We are now looking for some feedback from you!  Please take a few minutes to provide us with your thoughts on the ADST Unplugged releases to date!

If you have a good ADST unplugged lesson idea that you’d like to see added to the ‘Weekly-Thursday-Resource-Notice’, please forward your information (to linda.black@sd27.bc.ca) with a short description of the lesson idea and suggested grade level to fit the re-designed ADST curriculum for any grade.

Go to: http://www.sd27.bc.ca/adst/ in order to view the full ADST Resources Page and links. Heading include:

  • ADST Monthly Resource List K to 12
    • February 2017
    • March 2017
  • ADST Presentations (PowerPoints)
    • Computational Thinking Overview by Jon Hamlin
    • ADST Set-BC Presentation by Scott McKay
  • ADST ‘Hands On’ Student Learning Modules for Grades 6 to 9
    • Unit 1: ‘Unplugged’ Introduction to Computational Thinking Grades 6 to 9
    • Unit 2: ‘Hands On’ Modules Continuing Explorations-Grades 6 to 9
  • ADST Weekly ‘Unplugged’ Resource Notices
    • March 16, 2017
    • April 6, 2017
    • April 13, 2017
    • April 21, 2017
    • April 27, (to be posted)

ADST unplugged is a ‘Weekly-Thursday-Resource-Notice’ that provides ADST unplugged lesson ideas for teachers. The attached ‘unplugged lesson ideas’ are sorted by grade level categories: K to 9 subject areas

This week’s ADST lesson ideas attached include:

EXTRA food for thought this week as an ‘Unplugged’ reference:

For all K to 12 teachers

  • Coding in the Classroom-BC ADST Curriculum Guide – (K to 12)
  • Coding and Computational Thinking Rubric example for your viewing

Summary

The website that this curriculum guide supports is, we hope, an excellent and supportive

resource for teachers who are looking to make coding and computational thinking a part of

their classroom curriculum. It can also serve as a great resource for teachers who have

already incorporated coding but would like to try something new or different! Our goal is to

reduce the stress of meeting the coding standards of the BC curriculum

(https://curriculum.gov.bc.ca/).

The resources included within this curriculum guide and on the associated website are

categorized by:

– Grade Level (Pre-K – K), Primary (Grades 1-3), Intermediate (Grades 4-7), and Secondary (Grades 8-12)

– Tech Level (No Tech, Low Tech, High Tech)

– Approach (Instructivist, Constructivist, Self-Directed)

– Privacy concerns

There’s a little something for everyone!

K to 12 Coding in the Classroom-BC ADST Curriculum Guide-PDF document attached

K to 12 Coding and Computational Thinking Rubric example- PDF document attached

K to 3

The attached ‘unplugged lesson idea’ for an ADST lesson is…………..

Summary

The If-Then Statement

If Then is what’s called a conditional statement in programming.  The program queries if one condition exists, then it commands it to do something.  It can be as basic as a True or False question and answer or it can prompt an action.

If-Then Coding Game Rules

For every round, there is one Programmer and everyone else is a Computer.  The Programmer stands in front of the Computers and gives them his command.  If I ____ (fill in the blank), then you _____ (fill in the blank).  For example, the Programmer below gave the command “If I turn in a circle, Then you turn in a circle.”

You can set up your rounds however works best for your group of kids.  We did three rounds per Programmer and then switched.  Because you know kids love giving commands to other kids so everyone wants a turn as a Programmer!!!

K to 3 unplugged IF THEN Game instructions – PDF document attached

Grades 4 to 9

The attached ‘unplugged lesson idea’ for an ADST lesson is………………..

Twenty Guesses—Information Theory

Summary

How much information is there in a 1000-page book? Is there more information in a 1000-page telephone book, or in a ream of 1000 sheets of blank paper, or in Tolkien’s Lord of the Rings? If we can measure this, we can estimate how much space is needed to store the information. For example, can you still read the following sentence?

Ths sntnce hs th vwls mssng.

You probably can, because there is not much ‘information’ in the vowels. This activity introduces a way of measuring information content.

Curriculum links

  • Mathematics: Number Level 3 and up. Exploring number: Greater than, less than, ranges.
  • Algebra Level 3 and up. Patterns and sequences
  • English

Skills

  • Comparing numbers and working with ranges of numbers
  • Deduction
  • Asking questions

Ages

  • 10 and up

Materials

  • No materials are required for the first activity

There is an extension activity, for which each child will need:

Worksheet Activity: Decision trees (page 40) –Six page document is attached.

 Grades 4 to 9 Unplugged Twenty Guesses Activity – PDF document attached

A weekly deadline for suggested unpluggedlesson ideas

will be Tuesdays by 9:00 pm

Your ‘unplugged’ contributions will be greatly appreciated! J

We are now looking for a little feedback from you!  Please take a few minutes to provide us with your thoughts on the ADST Unplugged releases to date!

If you have a good ADST unplugged lesson idea that you’d like to see added to the ‘Weekly-Thursday-Resource-Notice’, please forward your information (to linda.black@sd27.bc.ca) with a short description of the lesson idea and suggested grade level to fit the re-designed ADST curriculum for any grade.

Go to: http://www.sd27.bc.ca/adst/ in order to view the full ADST Resources Page and links. Heading include:

  • ADST Monthly Resource List K to 12
    • February 2017
    • March 2017
    • NOTE: April & May Resources will be combined and posted at the end of May
  • ADST Presentations (PowerPoints)
    • Computational Thinking Overview by Jon Hamlin
    • ADST Set-BC Presentation by Scott McKay
  • ADST ‘Hands On’ Student Learning Modules for Grades 6 to 9
    • Unit 1: ‘Unplugged’ Introduction to Computational Thinking Grades 6 to 9
    • Unit 2: ‘Hands On’ Modules Continuing Explorations-Grades 6 to 9
  • ADST Weekly ‘Unplugged’ Resource Notices
    • March 16, 2017
    • April 6, 2017
    • April 13, 2017
    • April 21, 2017
    • April 27, 2017
    • May 4, 2017 (to be posted)

ADST unplugged is a ‘Weekly-Thursday-Resource-Notice’ that provides ADST unplugged lesson ideas for teachers. The attached ‘unplugged lesson ideas’ are sorted by grade level categories: K to 9 subject areas

This week’s ADST lesson ideas attached include:

EXTRA food for thought this week as an ‘Unplugged’ image reference:

For All K to 12 Teachers

K to 12 C T image for Release 7 pdf document attached

Computational Thinking {and Coding} for Every Student

2017-05-12-computational-thinking-for-every-student

 

 

 

 

 

 

 

 

 

 

This Book is now available in your school.

Compliments of the SD #27 District Technology Committee.

This is a beginner’s guide for K to 12 Educators:

  • Practical strategies for teaching C.T.
  • Instruction-ready lessons & activities for every grade
  • Discussion guide with tips for making the most of the book

Grades 2 & 3 (adaptations for ELL students is possible at various grade levels)

The attached ‘unplugged lesson idea’ for an ADST lesson is…………..UNPLUGGED!

Move It, Move It

Lesson Overview

This lesson will help students realize that in order to give clear instructions, they need a common language. Students will practice controlling one another using a simple combinations of hand gestures. Once they understand the language, they will begin to ‘program’ one another by giving multiple instructions in advance.

Lesson Objectives

Students will:

  • Recognize situations where they can create programs to complete tasks
  • Predict moves necessary to get teammate from start to finish
  • Convert movements into symbolic instructions
  • Relate algorithms as programs to teammates

Teaching Summary

Getting Started – 15 minutes

  1. Review
  2. Vocabulary
  3. Let’s Control Ourselves

Activity: Move It, Move It – 20 minutes

  1. Move It, Move It: Multi-Step Adventure

Wrap-up – 5 minutes

  1. Flash Chat – What did we learn?
  2. Vocab Shmocab

Assessment – 10 minutes

  1. Move the Flurbs 2

Grades 2 & 3 unplugged Move it, Move It instructions & handouts – PDF document attached (15 pages in length)

Grades 4 to 9

The attached ‘unplugged lesson idea’ for an ADST lesson is…………..UNPLUGGED!

Card Flip Magic – Error Detection & Correction

Summary

When data is stored on a disk or transmitted from one computer to another, we usually assume that it doesn’t get changed in the process. But sometimes things go wrong and the data is changed accidentally. This activity uses a magic trick to show how to detect when data has been corrupted, and to correct it.

Curriculum Links

  •  Mathematics: Number Level 3 and up. Exploring computation and estimation.
  • Algebra Level 3 and up. Exploring patterns and relationships.

Skills

  • Counting
  • Recognition of odd and even numbers

Ages

  • 9 years and up

Materials

  • A set of 36 “fridge magnet” cards, colored on one side only
  • A metal board (a whiteboard works well) for the demonstration.

Each pair of children will need:

  • 36 identical cards, colored on one side only.

Grades 4 to 9 Unplugged Card Flip Magic Activity – PDF document attached (6 pages in length)

A weekly deadline for suggested unpluggedlesson ideas will be Tuesdays by 9:00 pm

Your ‘unplugged’ contributions will be greatly appreciated!

We are now looking for a little feedback from you!  

(Only for those who haven’t responded to date.)

It would be wonderful if you could provide use with a few of your thoughts on the ADST Unplugged releases provided to date!

 If you have a good ADST unplugged lesson idea that you’d like to see added to the ‘Weekly-Thursday-Resource-Notice’, please forward your information (to linda.black@sd27.bc.ca) with a short description of the lesson idea and suggested grade level to fit the re-designed ADST curriculum for any grade.

Go to: http://www.sd27.bc.ca/adst/ in order to view the full ADST Resources Page and links. Heading include:

  • ADST Monthly Resource List K to 12
    • February 2017
    • March 2017
    • NOTE: April & May resources will be combined and posted at the end of May
  • ADST Presentations (PowerPoints)
    • Computational Thinking Overview by Jon Hamlin
    • ADST Set-BC Presentation by Scott McKay
  • ADST ‘Hands On’ Student Learning Modules for Grades 6 to 9
    • Unit 1: ‘Unplugged’ Introduction to Computational Thinking Grades 6 to 9
    • Unit 2: ‘Hands On’ Modules Continuing Explorations-Grades 6 to 9
  • ADST Weekly ‘Unplugged’ Resource Notices
    • March 16, 2017
    • April 6, 2017
    • April 13, 2017
    • April 21, 2017
    • April 27, 2017
    • May 4, 2017
    • May 11, 2017 (to be posted)

ADST unplugged is a ‘Weekly-Thursday-Resource-Notice’ that provides ADST unplugged lesson ideas for teachers. The attached ‘unplugged lesson ideas’ are sorted by grade level categories: K to 9 subject areas

This week’s ADST lesson ideas attached include:

K to 2

Superhero Coding

Children in Pre-Kindergarten and Kindergarten love Lego, action figures, cars and games. When you can combine them all together they love it even more. With Superhero Coding, teachers can help students learn the basics of coding using basic tools found in most Early Learning Classrooms. Using poster board, colored tape, Lego (or other pieces to create obstacles), action figures or cars, and post-its with directional signs on them, teachers can play their way through no tech coding with their students. As students become more proficient with using the directional symbols on the post-its, they can proceed to using directional words to move their action figure through the student created mazes.

The web link below will provide you with more details. NOTE: It will take some PRE-PREP work to setup this activity or adapt what you already have created for a previous game board.

http://littlebinsforlittlehands.com/superhero-computer-coding-game-without-a-computer/

Grades 3 to 5

The attached ‘unplugged lesson idea’ for an ADST lesson is…………..

Dice Race

Lesson Overview

In this lesson, students will relate the concept of algorithms back to everyday real-life activities by playing the Dice Race game. The goal here is to start building the skills to translate real-world situations to online scenarios and vice versa.

Lesson Objectives

Students will:

  • Name various activities that make up their day
  • Decompose large activities into a series of smaller events
  • Arrange sequential events into their logical order

Grades 3 to 5 unplugged Dice Race instructions & handouts – PDF document attached (8 pages in length)

Grades 6 to 9 (can be adapted to use in earlier grades)

The attached ‘unplugged lesson idea’ for an ADST lesson is…….

Count the Dots – Binary Numbers

Summary

Data in computers is stored and transmitted as a series of zeros and ones. How can we represent words and numbers using just these two symbols?

Curriculum Link

  • Mathematics

Skills

  • Counting
  • Matching
  • Sequencing

Ages

  • 7 years and up

Materials

You will need to make a set of five binary cards (see page 6 of the attachment) for the demonstration.

A4 cards with smiley face sticker dots work well.

Each student will need:

A set of five cards.

Copy Photocopy Master: Binary numbers (page 6) onto card and cut out.

Worksheet Activity: Binary numbers (page 5)

There are optional extension activities, for which each student will need:

Worksheet Activity: Working with binary (page 7)

Worksheet Activity: Sending secret messages (page 8)

Worksheet Activity: Fax machines and modems (page 9)

Worksheet Activity: Counting higher than 31 (page 10)

Worksheet Activity: More on binary numbers (page 11)

Grades 6 to 9 unplugged Count the Dots Activity – PDF document attached (11 pages in length includes all of the worksheet activity items.)

ADST unplugged is a ‘Weekly-Thursday-Resource-Notice’ that provides ADST unplugged lesson ideas for teachers. The attached ‘unplugged lesson idea’ can be used by grade level categories: K to 12 subject areas

This week’s ADST lesson idea attached relates to:

K to 5 (Can also be adapted to all grade levels K to 12)

The Playground Coder

Tech-free starter lesson.

Students will get to perform a series of basic commands!

This exercise works for students in all grade levels. Even high school seniors enjoy getting outside and testing the limits of real-world programming and design.

The goal is for students to better understand computational thinking. These basic coding exercises enable them to start breaking actions down into their smallest parts, and organizing using both logic and creativity-all without a single computer device.

K to 5 unplugged The Playground Coder instructions—PDF document attached

ADST Resources

linda.black@sd27.bc.ca

If you have a good resource you’d like to see added to the list, please forward your information along with grade levels and where it fits into the curriculum.